To make our modules more interactive and completely immersive, we have made sure that we have the best interactions suitable for each module. For better learner-content interaction in the VR environment, our modules are specially equipped with the following unique interactions:     

 


Walkthrough

In this type of interaction, the learner learns the concept being taught in the module by taking a detailed tour, which results in better understanding and improved retention in the learner. For example, if the learner has to learn about a monumental building, there’s no better way than taking a VR walkthrough of the building.


Assemble


Assemble enables the learner to look deep into a subject. By being able to virtually move into the subject, by knowing and identifying different parts of the subject, the learner can collectively have the knowledge of each part by putting these parts together one-by-one. For example, if the learner wants to learn about the human heart, all the constituting inner parts of the heart are to be understood. This is where “Assemble” helps the learner to explore each part of the heart by virtually moving inside the heart and understanding the functions of each part. 



Disassemble

Disassemble allows the learner to dismantle a subject and explore each of its constituting parts by removing one part at a time from the subject and learning about its functions. This way the learner not only understands the role of a particular part in the whole subject but also learns about the placing/location of that part in the subject. For example, if the learner wants to have a better understanding of the placing of various parts of the human heart, “Disassemble” is the interaction that gives the required clarity and virtual reachability inside a human heart to the learner.


Drag and Drop

Drag and Drop give learners the opportunity of developing learning ownership in the interactive module. By being able to drag and drop objects in the interaction, the learner quickly learns and adapts to the new concept being taught in the module. This way the learner connects more to the module and looks forward to attempting more upcoming interactions. For example, a learner might have difficulties in understanding complex mathematical equations, but by “Dragging” and “Dropping” the parts of the equation and finally forming one complete equation, the burdensome task becomes simple.


Hotspot

The easy-to-use interaction of “Hotspot” is helpful in modules where the learner needs to reach places in order to explore an extensive area, a monumental building, or a large industrial space. By clicking on the chosen tag points of the hotspot areas, the learner is directly taken to the location. For example, if the learner wants to explore various watchtowers of the Badaling Section of the Great Wall of China, the option of Hotspot enables the fastest exploration for the learner.


Numeric Operation

The numeric operation allows the learner to play with numbers and make calculations with the interactive virtual calculator. With the help of this interaction, tough calculations become easy. For example, if the learner requires to make calculations in any of the assessment questions, the option of “Numeric Operation” proves useful.


Quiz

A quiz is one of the best ways of analyzing your progress with the module. It enables the learner to quickly revise what was taught and test the acquired knowledge.