Veative VR content library - Overview and List of modules

Veative has an ever-growing immersive content library of 650+ modules for STEM, Educational tours and Language learning, which engages students with concepts, closing the gap between knowledge and understanding. Our VR content is specially aligned by our expert team that ensures the overall VR learning for the students to be immersive, interactive and inspiring.

All modules have been designed with the following:

  1. Learning objective
  2. Core concept
  3. Assessment

VR modules are designed with both learner and teacher in mind. Each module attends to one, discrete concept or teaching point. Simulations typically immerse the learner in that concept for approximately 10-15 minutes, allowing them to connect with that idea experientially, with full control of the pace of learning, and without distraction. Each module is designed to best engage the student with that concept, using gamification wherever beneficial, but incorporating various methods of delivery within the virtual environment. These run from scientific labs, to discovery sessions (breaking apart the parts of the heart), interactive walkthroughs, and so on.

Teachers can be held at an arm’s length with VR, but we strive to connect the learner, teacher and concept. Teachers are able to retrieve learner data (activity data and assessment scores) via the Teacher dashboard. If running a group of students through a module together is required, the teacher is provided some control, such as the ability to pause all headsets at once, to regain control over a rambunctious class. When ready, the teacher can allow the students to carry on from where they were.

All modules are created using the three points shown above, ensuring that teachers are not encumbered with creating lesson plans, writing assessments, scoring these, and so on. Optionally, teachers can create further expansion exercises outside of the VR environment.

Internet Connectivity Requirement:

Once the configuration of school account and user profiles are set up on web platform, internet connectivity on headsets is required only for the first time to activate the master app. Once activated, you don’t need any internet connectivity to play VR content in Self Study mode in master app.

However under the Join Lab mode, you require your headsets to be connected to the same network as your teacher, or to a valid internet connection, when the teacher initiates a lab session using multicast and monitoring classroom.

You can download the list of modules and the Veative VR Catalog by clicking on the following links:

To view extensive online catalog of Veative VR modules, visit here.

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  • 15-Mar-2019